
 The routine RANDN (suggested algorithm using quadratic boundary
 curves) and RANDN0 (ratio of uniforms method without auxiliary
 curves) each generated 100 normal deviates using the same
 sequence of uniform numbers.

 As expected, the routines generated identical results.

 The pseudo-random deviates generated by RANDN follow:
 -1.0826  0.1917 -0.6685 -1.3013 -2.2575 -0.8163  0.0618  0.3282
  0.6267 -0.7256 -0.5082 -0.3261  0.8069  0.3455  0.1853 -0.6365
 -0.1506 -0.2115  0.5672  1.3829  0.6319  1.6112 -1.1429 -0.7467
 -0.9109 -0.3377 -0.1435 -0.5652  0.6456 -1.7527 -0.5661 -1.3513
 -1.1259 -0.2672  0.5900 -0.4879 -0.1509  0.7874 -2.3779 -0.6678
 -2.5170 -0.6007  0.6569 -0.4763  0.8198 -0.2942 -0.5710  0.2738
 -0.3199 -0.9147 -1.2510  1.3641  1.0772 -0.2750  0.0962  1.6474
 -1.7620  0.4644  0.7868  0.7478  0.4086 -0.6850 -1.2335 -0.5194
 -0.2476 -0.3106 -0.0367 -0.2379 -1.8265 -0.3969 -0.4393 -0.0740
  1.2073  0.5450  2.1853  0.7086  0.1816 -1.0530  0.4990 -0.6497
 -0.6002 -0.7415 -2.1074 -0.4283  0.0095  0.1248  0.2788  0.6582
 -0.4803  0.1947  1.0972  0.8976  0.2724 -2.0625 -2.2159  0.0740
  0.0552 -1.0881 -1.3351  1.1368

 The 100 normal deviates required 254 calls to the uniform
 number generator.
